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U-NEXT
ATOMIC 2.0 DESIGN SYSTEM
QUEST 04+1,600 XP
U-NEXTJun – Jul 2022DESIGNOPS • MULTI-PLATFORM
Senior Product DesignerDesign SystemsAtomic DesignDesignOps
✦ ABOUT THIS QUEST

U-NEXT's product ecosystem spans Web, iOS, Android, and TV. Each platform had drifted into inconsistency: mismatched paddings, duplicate components, and color/typography divergences that were silently taxing every team and slowing delivery. I initiated and led the migration to Atomic 2.0 — establishing one shared source of truth across the entire product design organization.

ROLESenior Product Designer, Core Team — U-NEXT CX. Initiated and led the Atomic 2.0 migration. Built critical shared components, facilitated design-engineering alignment sessions, and defined contribution guidelines. Structured and delegated tasks to junior UXUI designers.
TEAM2 UXUI Designers · 3 Lead Engineers
THE CHALLENGE

With Web, iOS, Android, and TV each operating from separate, inconsistent component libraries, every new feature required redundant design work and endless back-and-forth with engineering. The lack of a unified system was creating design debt faster than teams could pay it down. I saw the opportunity to initiate a migration that could fix this at the root — even if it meant convincing skeptical colleagues that design systems enable creativity rather than stifle it. I was ready to make that case, and to do the work.

→ METHODS & PROCESS
Component AuditPattern AnalysisAtomic DesignDesignOpsFigma LibrariesVersion ControlDocumentationDesign-Eng AlignmentTask DelegationStress Testing
research
design
strategy
systems
testing
DESIGN PROCESS

Applied a structured DesignOps framework with three layers: first, Audit & Inventory — cataloguing all components across Figma files for Web, iOS, Android, and TV, identifying duplicates and usage patterns. Then System Definition in Atomic 2.0 — migrating core style assets, building atoms, molecules, and organisms with full documentation. Finally, Ops & Governance — setting up Figma libraries, version control, branching workflows, and contribution guidelines. Delegated structured tasks to UXUI designers with templates, checklists, and review loops to scale the work efficiently.

IMPACT

Delivered a unified Atomic 2.0 system adopted across Web, iOS, and Android. Measurably reduced design-to-dev handoff friction. Established consistent UI patterns that scaled naturally with new feature work. Shifted team culture toward treating design systems as a shared investment rather than a constraint.

Screenshot 1
[ SCREENSHOT 2 ]coming soon
[ SCREENSHOT 3 ]coming soon
✦ DESIGN RESULTS3 IMAGES
Design result 1
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✦ QUEST RESULTS
CROSS-PLATFORM DS
·Atomic 2.0 adopted across 4 platforms
·Design-dev handoff friction reduced
·Consistent patterns across Web, iOS & Android
·Culture shift toward systems thinking
✦ LEARNINGS & FUTURE VISION
→ WHAT I LEARNED

Not every designer embraces systems at first — resistance is real and it's personal. I learned that knowledge sharing and visible side-by-side comparisons build credibility faster than mandates ever could. Showing the chaos of duplicated components was what changed minds. Timing also matters deeply: I wish I had been braver about proposing this migration earlier in my tenure, when the impact could have compounded further.

→ WHAT I'D DO NEXT

I'd build on Atomic 2.0 by establishing a living component documentation site and a design tokens pipeline — so the system can evolve with the product without requiring manual synchronization across four platforms every time a brand decision changes. The dream is a system that updates everywhere at once.

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